03
03 — Difficulty Curve, Sectors, and Progression Philosophy
This document defines how challenge scales across the *Tao Baryon* campaign and endless mode, names and characterizes the five campaign sectors, an...
20
20 — Menus, Hub, Hangar & Shop
This document specifies all meta-screen layouts and flows outside of active gameplay: the main menu, Achernar Station hub, hangar, shop, and naviga...